Voidal Update 1 - Save Game and Performance Improvments
Voidal » Devlog
Added
- Crude-imentry Game Save Sytem: Games save to a profile specified by you at the end of each level. Save Games can be continued by entering the profile you wish to use on the Main Menu.
- Doubled Graphics Perfomance: To simulate light, walls were rendered twice. This has been amended, and now only render once, with no downgrade to visuals.
- New Loading Screens to improve game flow and break up the time between moving from the main menu to the game.
Fixed
- Enemies can no longer be inside one another.
- Extra scrap generated for a level now increases exponentially.
- Brightness can now be adjusted with the number keys (Not on numpad)
Planned Changes/Fixes
- Pause Game funtion where settings can be adjusted; Setting changes will be unbound from keys on the keyboard.
- Rendering of Floors and Ceilings.
- Level 'tree'; Players can choose the next level they wish to go to, and will progress down a linear tree of levels, increasing in difficulty.
- Upgrade System(?): Not fully thought out yet.
That's all for this week folks, see you in a bit!
(Please leave any feature suggestions in the comments!)
Files
Voidal_v2exp.zip 211 MB
30 days ago
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Voidal
A rogue-like horror about scavenging at abandoned space stations to meet your quotas.
Status | Prototype |
Author | Locked Door |
Genre | Survival, Action |
Tags | 3D, Atmospheric, Casual, Horror, Retro, Roguelike, Sci-fi, Singleplayer |
Languages | English |
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Apologies, the version uploaded immediately after this Devlog was faulty. It has now been corrected :D