Voidal Update 1 - Save Game and Performance Improvments


Added

  • Crude-imentry Game Save Sytem: Games save to a profile specified by you at the end of each level. Save Games can be continued by entering the profile you wish to use on the Main Menu.
  • Doubled Graphics Perfomance: To simulate light, walls were rendered twice. This has been amended, and now only render once, with no downgrade to visuals.
  • New Loading Screens to improve game flow and break up the time between moving from the main menu to the game.

Fixed

  • Enemies can no longer be inside one another.
  • Extra scrap generated for a level now increases exponentially.
  • Brightness can now be adjusted with the number keys (Not on numpad)

Planned Changes/Fixes

  • Pause Game funtion where settings can be adjusted; Setting changes will be unbound from keys on the keyboard.
  • Rendering of Floors and Ceilings.
  • Level 'tree'; Players can choose the next level they wish to go to, and will progress down a linear tree of levels, increasing in difficulty.
  • Upgrade System(?): Not fully thought out yet.

That's all for this week folks, see you in a bit!

(Please leave any feature suggestions in the comments!)

Files

Voidal_v2exp.zip 211 MB
30 days ago

Get Voidal

Comments

Log in with itch.io to leave a comment.

Apologies, the version uploaded immediately after this Devlog was faulty. It has now been corrected :D